--- id: aliases: [] tags: - authorship/original - destiny/fleeting - status/incomplete - topic/automation - topic/estimating - topic/software - type/idea title: Breakdown Objects --- # Breakdown Objects return child breakdowns from a parent for use in takeoff ``` Buildings["Building A"].GetEveryNthLevel(2) Buildings["Building A"].GetTaggedLevel("Roof") ``` ``` Buildings["Building A"].GetHeight() ``` ``` Buildings["Building A"].GetLevels()[0] Buildings["Building A"].Levels[0] ``` For jobs with only one building: ``` Building = Buildings["Main Building"] Building.Levels[0] ``` ## Pathfinding Define equipment locations stochastically ``` in Building A, every odd level has 20 receptacles fed from a panel on that level and every even level has 20 receptacles fed from a panel on the floor below ``` equipment of the same type is assumed to be evenly spaced. ## Location vs. Scope %%TODO:%% ![[location-vs-scope.excalidraw]] MDPB is physically _located_ in "Bldg A", but serves only loads in "Bldg B". ``` location = "Bldg A" scope = "Bldg B" ```